Small Fiend (Demon), Neutral
Armor Class 13 Natural armor
Hit Points 30 (3d10 + 30)
Speed
STR
7 (-2)
DEX
17 (+3)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Resistances Lightning
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages All, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) force damage plus  (2d8+4) poison damage.

Necrotic Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 29 (2d8+4) necrotic damage.

Bonus Actions

Return/ emerge from Grimoire.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Butterflytragic

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