Aura of corruption. Each creature within 10ft of the devil must make a dc 17 wisdom save or be charmed for up to 1 minute by the devil, the target can make a save again each time they are hit or at the end of there turns
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multi attack. The devil makes 2 claws of corruption and 1 word of corruption
Corruption claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) [slashing] damage plus 1d10 psychic damage.
Word of corruption. RangedWeapon Attack: +7 to hit, range 10/100 ft., all creatures within range that can hear the devil. Hit: 12 (1d10 + 7) psychic damage.
Compel sinners(recharges on 6). The devil makes a command and up to 3 charmed creature or ally within 120ft gets to make an attack against a target of the devil's choice as a reaction.
Last resort. In reaction to being reduced to 20 hitpoints or less the devil can make all allies and charmed creatures within 120ft make 1 attack as a free action.
Description
CORRUPTION DEVILS, OR PAELIRYONS, are bloated, infernal masterminds of graft, sleaze, and vice. Most serve the archdevil Dispater, lord of the second hell. Corruption devils spend their time overseeing lesser devils on the urban outskirts of Dis and tormenting the damned. The fiends enforce Dispater's will among the fetid hives and warrens that writhe beneath the Iron Tower's long shadow.
A corruption devil's grotesque features mask a nimble and creative intellect. The Nine Hells is politically treacherous, but with a paeliryon pulling the strings, the scene turns into a dangerous maze of double-dealings, false turns, and broken promises. A corruption devil is a bogeyman in the flesh. It hides in the shadows, manipulating cutthroats and bureaucrats. The effect of a corruption devil's web of intrigue is felt long before the fiend materializes on the scene.
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