Large Monstrosity, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 190 (20d8 + 100)
Speed 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
21 (+5)
INT
11 (+0)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +7
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

 

Actions

Multiattack. The Boom Ball Makes 2 tongue slaps, and choose to swallow or it can grapple a creature and roll over it.

Bite. Melee Weapon Attack. +7 to hit, Reach 5ft., 1 target. Damage: 19 (3d8 + 7) piercing. The Boom Ball can choose to grapple, that creature must make a DC 15 Str saving throw.

Grappling tongue. Melee Weapon Attack +7 to hit, Reach 15ft, 1 Target. DC 15 Str saving throw or be restrained.

Tongue slap. Melee Weapon Attack. +7 to hit, Reach 15ft., 1 target. Damage: 19 (4d6 + 7) bludgeoning. Choose to grapple DC 15 saving throw

Fire Spit. Ranged Weapon Attack. +7 to hit, Range 120ft., 1 target. Damage: 31 (8d6 + 7) fire damage

Swallow. The Boom Ball swallows a grappled creature. The creature must make a DC 15 STR saving throw or be swallowed. creature takes 4d6 acid damage on the Boom Ball's turn. If the Boom Ball takes 30 or more dmg on a single turn the Boom Ball must make a DC 14 CON saving throw or be forced to regurgitate all creatures in its stomach 10 ft away Prone.

Roll. The Boom Ball rolls 60ft in one direction if there is a creature in the way the creature must make a DC 15 DEX saving throw to roll out of the way or be rolled over. if the creature is rolled over they go straight to 1 HP and are prone

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The boom ball is a large ball of a reddish brown hue with a large mouth that when open looks like an explosion exit. In order to move the boom ball closes its mouth and rolls in a direction.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertForestGrasslandHill

ceo222202

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