Thin Blue Line: The Horseguard gains an advantage when an ally is within 5ft of their target.
Multiattack: The Horseguard may take two of the below actions on its turn.
Wand of Blasting Ranged Weapon Attack: +6 to hit, reach 50ft, one target. (2d10+4).
Rapidfire Crossbow Ranged Weapon Attack: +4 to hit, reach 50ft, up to 3 targets. 3 x (1d6+2).
Beatin' Club Melee Weapon Attack: +6 to hit, reach 5ft, one target (1d12+6) on hit, CON10 or prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments