Medium Humanoid
Armor Class 16 (chain shirt, shield)
Hit Points 38 (2d8)
Speed
STR
11 (+0)
DEX
13 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
10 (+0)
CHA
16 (+3)
Senses Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Thin Blue Line: The Horseguard gains an advantage when an ally is within 5ft of their target.

Multiattack: The Horseguard may take two of the below actions on its turn.

 

Actions

Wand of Blasting Ranged Weapon Attack: +6 to hit, reach 50ft, one target. (2d10+4).

Rapidfire Crossbow Ranged Weapon Attack: +4 to hit, reach 50ft, up to 3 targets. 3 x (1d6+2).

Beatin' Club Melee Weapon Attack: +6 to hit, reach 5ft, one target (1d12+6) on hit, CON10 or prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Elyde

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