Tiny Swarm of Tiny fiends, Chaotic Evil
Armor Class 8 Natural Armour
Hit Points 10 (12d4)
Speed
STR
1 (-5)
DEX
8 (-1)
CON
2 (-4)
INT
2 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws DEX +1
Condition Immunities Charmed
Senses Passive Perception 9
Languages Fae, Demonic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Feral, Rabid, Fast. These pixies are foaming at the mouth and agitated, attacking with tiny fury. They are still enough of mind to take measures of self preservation. 

Spells: The Corrupted Pixie is a 2 level spellcaster. Its spellcasting ability is 5. (spell save DC 10, +2 to hit with spell attacks). The Corrupted Pixie has following druidic spells prepared:

Cantrips (at will):
Prestidigitation.

Spells (1 action): 
Sleep. Range 90ft. Roll 5d8 (The total is how many creatures of hit points this spell effects). So if you roll 26, you have an affect two creatures with 10hit points each, while with the third, the creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Starting with the creature that has the lowest current hit points, each creature affected by the spell falls unconscious until: 
- The spell ends
- The sleeper takes damage
- Someone else uses an action to shake or slap the sleeper awake. 
Undead and creatures immune to being charmed aren’t affected by this spell.

Actions

Thistle Arrow. Ranged Weapon Attack: +1 hit to hit, reach 30ft, 1 target. Hit: 0 (1d4) Piercing Damage. 1 Action. 

Sword Stab. Melee Attack: +1 to hit, range 5ft., 1 target. Hit: 1 (2d4) [Piercing] damage. 1 Action. 


Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Rabid Bite. Unarmed Attack: +2 to hit, reach 1 ft., 1 target. Hit: 3 (1d4) [Piercing + 1d6 Poison] damage. 1 Action. Target becomes poisoned with Corruption Stage 1.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small, 8" creature with skinny arms and a pointed face, tall ears and typical green or brown skin to help them blend into the surrounding environment. Native to forests and mountains. They have delicate dragonfly-like wings, sharp teeth and often dress in clothes and armour made from plant-matter such as bark or acorn shells. They take care of the natural plant life and eat insects, small mammals and plants. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: Forest

Antiskelly