Huge Celestial (Angel), Lawful Neutral
Armor Class 27 (plate)
Hit Points 700 (33d20 + 354)
Speed 50 ft., Fly 200 ft.
STR
30 (+10)
DEX
27 (+8)
CON
29 (+9)
INT
25 (+7)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws INT +16, WIS +17, CHA +19
Skills Perception +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Celestial, Common, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Angelic Weapons. Alumanious's weapon attacks are magical. When Alumanious hits with any weapon, the weapon deals an extra 8d8 radiant damage (included in the attack).

Innate Spellcasting. Alumanious's spellcasting ability is Charisma (spell save DC 27). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, Elemental weapon (self only)

3/day each: blade barrier, dispel evil and good, chromatic orb,

1/day each: banishing smite, control weather

Magic Resistance. Alumanious has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Alumanious makes two pike attacks.

pike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 ( 3d10 +8) piercing damage plus (8d8) radiant damage.

Flying pike. Alumanious releases its pike to hover magically in an unoccupied space within 5 feet of it. If the solar can see the pike, Alumanious can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to Alumanious's hands. If the hovering pike is targeted by any effect, Alumanious is considered to be holding it. The hovering pike Alumanious dies.

Healing Touch (4/Day). Alumanious touches another creature. The target magically regains (12d10 + 4) hit points and is freed from any curse, condition or desease.

Legendary Actions

Alumanious can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

Scorching outbreak (Costs 2 Actions). Alumanious emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 26 Dexterity saving throw, taking (10d6) fire damage plus (7d8) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Alumanious targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 23 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2023 11:58:33 AM
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3/27/2023 12:12:22 PM
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Monster Tags: Angel

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