Angelic Weapons. Alumanious's weapon attacks are magical. When Alumanious hits with any weapon, the weapon deals an extra 8d8 radiant damage (included in the attack).
Innate Spellcasting. Alumanious's spellcasting ability is Charisma (spell save DC 27). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, Elemental weapon (self only)
3/day each: blade barrier, dispel evil and good, chromatic orb,
1/day each: banishing smite, control weather
Magic Resistance. Alumanious has advantage on saving throws against spells and other magical effects.
Multiattack. Alumanious makes two pike attacks.
pike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 ( 3d10 +8) piercing damage plus (8d8) radiant damage.
Flying pike. Alumanious releases its pike to hover magically in an unoccupied space within 5 feet of it. If the solar can see the pike, Alumanious can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to Alumanious's hands. If the hovering pike is targeted by any effect, Alumanious is considered to be holding it. The hovering pike Alumanious dies.
Healing Touch (4/Day). Alumanious touches another creature. The target magically regains (12d10 + 4) hit points and is freed from any curse, condition or desease.
Alumanious can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Scorching outbreak (Costs 2 Actions). Alumanious emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 26 Dexterity saving throw, taking (10d6) fire damage plus (7d8) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). Alumanious targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 23 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Previous Versions
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3/27/2023 11:58:33 AM
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3/27/2023 12:12:22 PM
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3
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Coming Soon
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