Multiattack. The Collossal Centipede makes three attacks: two with its bite and one with its tail
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 10 (2d8 + 2) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the Collossal Centipede has advantage on attack rolls to bite the grappled creature, but may not grapple another target.
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