Medium Humanoid (Any Race), Chaotic Evil
Armor Class 20 Natural armor
Hit Points 38 (4d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
20 (+5)
INT
17 (+3)
WIS
16 (+3)
CHA
21 (+5)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dying theft. When a creature reduces the monger to 0 hit points the  creature can't use reactions or bonus actions until the end of the  creatures next turn. 

 

Actions

Touch of greed. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) [psychic] damage and the target can't use either a reaction or bonus action until the end of the monger's next turn. 

Magic steal. RangedWeapon Attack: +5 to hit, range 10/100 ft., 1 target. Hit: 13 (2d8 + 5) [force] damage and the target looses 1 spell slot (start from lowest  slot left). 

Description

A person doomed to become a corrupted monger is focused on wealth to the exclusion of all else. The person hates the poor and resents the wealthy. His or her greed might begin by coveting a single, precious item. A man might have a single gold coin, given to him by a generous adventurer. After this taste of wealth, greed takes hold within him. He begins doing anything to gain more money, taking up crime and other evil acts. His eyes grow wide and unblinking as he stares at his wealth. Soon, his skin becomes Sickly and pale from spending too much time in quiet seclusion with his treasures. Then, when a corruption devil offers an item that puts to shame all his other treasures, the poor soul quickly submits to any 8 terms, not realizing the horrible transformation soon to take place

Monster Tags: humanoid

Habitat: Urban

drdeatheer

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