Keen Senses. The cat has advantage on Wisdom (Perception) checks.
Magic Sense. When making a Perception check, the cat can also sense the presence of any magical effects, as if casting the Detect Magic spell.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Asheth's Fury. Bonus Action. Similar to a barbarian's rage, the cat can channel its divine power to become a frenzied monster with three heads and seven legs. While in this mode, its speed increases to 60 ft., it gains resistance to nonmagical bludgeoning, piercing, and slashing damage, and attacks against it have disadvantage. It gains a multiattack action consisting of 3 bite or claw attacks in any combination, each of which become +3 to hit and deal 1d6 magical piercing or slashing damage. This transformation lasts 1 minute and can be used once per short or long rest.
Description
In addition to housing the Goddess and her priestesses, the Temple of Asheth is home to a multitude of sacred cats. At first glance, these cats appear to be mundane, but they possess remarkable magical abilities from their divine nature and display personalities as strong as any human's.
Note: This is a D&D adaptation of a creature from Diana Wynne Jones's Chrestomanci books.
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