Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 50 ft., Climb 50 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +4
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Standing Leap. The riding Lizard's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Spider Climb. The riding lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The riding lizard makes one bite and one slam attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Description

Riding lizards are commonly found on the Durendar Isles. Measuring around 20-22 feet in length (about half of which is comprised of the tail), riding lizards are quick and agile, adapted to survive in any climate.

Evasive pack animals. Riding lizards gather for strength against larger predators. They utilize their ability to walk on the ceilings and walls in order to avoid being spotted and can leap dozens of feet to escape danger.

Serviceable mounts. Denizens of the Durendar Isles favour riding lizards as mounts due to their ability to outrun and outreach dangerous predators.

Monster Tags: Misc Creature

Habitat: CoastalDesertForestSwampUnderdark

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