Aura of sloth. Any creature within 10ft of the idler has disadvantage on strength and dexterity based skills (including saves checks and attack rolls).
Stillness of death. Each creature within 5ft of the idler when it drops to 0 hit points must make a dc 13 wisdom save or be paralyzed till the end of there next turn.
Touch of sloth. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 17 (4d8 + 3) [force] damage and the targets speed becomes 0 until the end of the idlers next turn.
Description
A mother with a dozen children is tired of working, worn out from a life she can't escape. She feels like a victim, and she pities herself. Her life doesn't improve, it only seems to worsen, so eventually she gives up. She confines herself to her room, forcing her children onto the streets to panhandle to support themselves. She relies on them to feed her and dress her. Soon they barely even do that, though. Thus, when infernal powers whisper of an opportunity to live the life she deserves, she accepts without realizing the creature she'll become.
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