frigid core. whenever a player deals damage to fjord, they get 1 frigid counter for every dice rolled, rounded down. if a player has 14 or more frigid counters, they must make a dc14 con save each turn. if they fail, they are frozen. to thaw out a player another player must spend their bonus action to thaw them out. when a player is thawed out, they lose half of their frigid counters.
roar of agony. when fjord reaches half health, each player takes 1d4+1 damage for each frigid counter rounded down that they have. then, fjord heals 2 for each frigid counter. he loses this ability. the whole area is enveloped in smoke and you are telleported to a new area. his stage 2 ability can now activate. redo initiative.
spiked rage. stage two. if fjord is dealt physical damage, the player takes damage equal to half of their second initiative roll rounded up.
frozen recall. stage two. remove all frigid counters from players.if the total number of frigid counters is greater than 20, each player rolls a d20. the player who rolls the lowest loses health equal to the highest roll and fjord heals equal to the amount lost. fjord can only use this move once per combat. if it is lower than 20 give one player all of the counters.
icy maw. physical weapon: +8 to hit, reach 10 ft., 1 target. Hit: 15 (3d6 + x) [piercing] damage. x equals the amount of frigid counters the player has.
sheer blast. ranged : +8 to hit, range 30 ft., 10 target. Hit: 10 (4d6 + x) [elemental] damage.fjord blasts the area with a icy mist. all players must roll a dc14 to dodge this attack or else x= their frozen counters. if a player rolls lower than 8, their frozen counters set of dealing 1d4+1 damage each. this move can only happen once every 3 rounds.
burrow for safety. fjord burrows into the snow. he cannot attack or receive damage for one round. he heals 60 health. he can only use this action once every 2 rounds.
coil. if a player uses a fire based attack they must roll a second accuracy check or else fjord will coil into a ball and reflect it.
like the wind: if a player uses an action, Fjord can dissipate into the snow as a bonus action, with a dc14 saving throw. Fjord has advantages on this roll. he can only do this if this action is their first action this turn.
Enter the description for how legendary actions work for your monster here.
bane of heat (Costs 0 Actions). if a player casts a spell they have a disadvantage and get x subtracted from their roll where x is half of their frigid counters rounded up. if this spell fails they roll for damage anyways and this damage will heal fjord.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a slim and skinny ice dragon with a bipedal tail and agile movement almost like a snake. he has jagged, icicle like spikes all across his back with glassy clear tips. he has eyes like obsidian and a pale blue face filled with rows of pointed in teeth like a shark.
Lair and Lair Actions
melting caverns: if a player casts a fire based spell, the lair gets a melt counter. if the lair has 3 melt counters, it collapses. dealing 3d12+5 damage to the party. the lair is now gone.
falling icicles: once every 2 turns each player must roll a dc12 to dodge the falling icicles. if they fail they get 3 frigid counters and take 2d12 damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/27/2022 6:16:52 PM
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5
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0
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5
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Coming Soon
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11/27/2022 7:13:34 PM
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8
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0
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5
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Coming Soon
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3/27/2023 5:58:50 PM
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25
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1
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5
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Coming Soon
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4/3/2023 3:40:26 PM
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4
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1
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Coming Soon
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