Medium Humanoid (Elf, Shapechanger), Any Alignment
Armor Class 11 humanoid form, 12 (natural armor) in wolf or hybrid form
Hit Points 33 (6d8 + 6)
Speed 35 ft., (45 ft. in wolf form)
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60, Passive Perception 14
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The Warrior of Sehanine can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment the Warrior of
Sehanine wears or carries isn’t transformed. It reverts to its true form if it dies.


Keen Hearing and Smell. The Warrior of Sehanine has advantage on Wisdom (Perception) checks that rely on hearing or smell.


Fey Ancestry. The Warrior of Sehanine has advantage on saving throws against being charmed, and magic can’t put it to sleep.


Mask of the Wild. The Warrior of Sehanine can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.

Actions

Multiattack. (Humanoid or Hybrid Form Only).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Shortsword (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

JeanValBong

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