Shapechanger. The Warrior of Sehanine can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment the Warrior of
Sehanine wears or carries isn’t transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The Warrior of Sehanine has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Fey Ancestry. The Warrior of Sehanine has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Mask of the Wild. The Warrior of Sehanine can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.
Multiattack. (Humanoid or Hybrid Form Only).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Shortsword (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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