Armor Class
11
Hit Points
19
(3d12 + 3)
Speed
60 ft., Swim 45 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
4
(-3)
WIS
12
(+1)
CHA
5
(-3)
Traits
Trampling Charge. If the War-mule moves at least 30 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the War-mule can make another attack with its hooves against it as a bonus action.
Sure-Footed. The War-mule has advantage on Strength and Dexterity saving throws made against effects that would knock itprone.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 4) bludgeoning damage.
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