Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. . The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
force Breath. The dragon exhales a magical magnetic blast in a 90-foot cone. Each creature in that area must make a DC 26 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.
Petrifying Breath. The dragon exhales petrifying rays in a 90-foot cone. Each creature in that area must succeed on a DC 26 Constitution saving throw or be petrified for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair and Lair Actions
A Cobalt Wyrm's Lair
Cobalt Wyrms dwell in large coral reefs underwater. Occasionally, one will make its home on land, as long as its near water.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- The dragon a wave by beating its tail back and fourth. Each creature within 90 feet of the dragon must succeed on a DC 21 dexterity saving throw or take 15 (3d10) bludgeoning damage.
- An insanely powerful current runs through the area. Each creature within 120 feet of the dragon must succeed on a DC 18 Constitution saving throw or take 5 (1d10) cold damage and be moved 150 feet.
Previous Versions
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3/28/2023 11:36:03 AM
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