Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 16
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of her turns, Arla can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Arla deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Corporate Focus. Arla has advantage on saving throws against being charmed, and has advantage on Wisdom or Charisma checks made as part of a contest.

Actions

Multiattack. Arla makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Freeze Assets (1/Day). The next time Arla hits with an attack, it can use a bonus action to cause the target of the attack to make a DC 13 Constitution saving throw. On a failed save, the target is paralyzed until the start of its next turn.

Reactions

Hostile Takeover (1/Day). When a visible attacker within 15 feet of this creature makes an attack roll, Arla uses her reaction to force the attacker to make a DC 13 Wisdom saving throw. Unless the save succeeds, this creature forces the attack roll to be rerolled against a different target of its choice (other than the attacker) that is within the attack’s range.

Description

Arla Razortongue had a good thing going as an employee of Dran Enterprises. So when she was fired from that organization, the need to start over again in the cutthroat environs of Luskan inspired her to think outside the box. Way, way outside. Given the number of seedy sailors that call the City of Sails their home port, she knew that a shop helping pirates with limb replacements would always make money. However, she felt that a hook was more useful as a replacement for a leg (instead of the traditional peg leg), and that a peg was more useful to replace a lost hand.

Dran Enterprises ignored Arla at first, convinced that she would be a failure. Surprisingly, though, the plucky entrepreneur managed to convince enough pirates to try out her unconventional system that her business thrived. She has since developed a number of unique attachments (hook shoes, peg arm accessories) that provide surprising functionality — and even replaced one of her own hands and a leg to prove her point.

Monster Tags: NPC

Habitat: Urban

Taren_234

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