Medium Fiend, Chaotic Evil
Armor Class 20 natural
Hit Points 999 (20d20 + 999)
Speed 40 ft., Walk 45 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws INT +14, WIS +14, CHA +14
Skills Deception +7, Persuasion +7
Damage Resistances Cold, Fire, Lightning, Necrotic, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Poisoned
Senses Truesight 120ft, Passive Perception 17
Languages All, Telepathy unlimited
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting bill is a 20th level spellcaster. Its spellcasting ability is charisma spell save DC18  to hit with spell attacks has following [class name] spells prepared: all spells

regeneration. Bill Cypher regains 50 hp each round

Actions

Possession. bill cypher enters the body of his enemy, allowing him to take control of his or her body. he acts on his turn and their turn. every round, the target can make a DC 20 intelligence save, if succeeded, bill cypher leaves his body, and inhabits his own body again. when possessing someone, Bill Cypher's body is invincible to attack. 

Eye laser. Ranged Weapon Attack: +10 to hit, range 1000 ft., 1 target. Hit:  100(10d10 + 10) fire damage. Also deals 5d12 psychic damage.

WEIRDMAGEDDON bill rolls a d20 and adds +10 and multiplies it by 5 this is their weirdmageddon range for the combat all creatures within range once active must roll a wisdom save (DC 20) or take 5d12 psychic damage 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Bill Cypher gets 1 Cypher Strike each round.

Cypher Strike. Bill Cypher's hand grows really big and smashes a target for 5d4 bludgeoning damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

the nightmare dimension

Lair Actions

On initiative count 10 (losing initiative ties), Bill Cypher takes a lair action to cause one of the following effects; Bill Cypher can’t use the same effect two rounds in a row:

  • summon demons. choose a demon form the monster manual to appear

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2023 3:12:10 AM
13
1
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Coming Soon
3/28/2023 5:29:24 PM
24
1
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Coming Soon
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