Spellcasting bill is a 20th level spellcaster. Its spellcasting ability is charisma spell save DC18 to hit with spell attacks has following [class name] spells prepared: all spells
regeneration. Bill Cypher regains 50 hp each round
Possession. bill cypher enters the body of his enemy, allowing him to take control of his or her body. he acts on his turn and their turn. every round, the target can make a DC 20 intelligence save, if succeeded, bill cypher leaves his body, and inhabits his own body again. when possessing someone, Bill Cypher's body is invincible to attack.
Eye laser. Ranged Weapon Attack: +10 to hit, range 1000 ft., 1 target. Hit: 100(10d10 + 10) fire damage. Also deals 5d12 psychic damage.
WEIRDMAGEDDON bill rolls a d20 and adds +10 and multiplies it by 5 this is their weirdmageddon range for the combat all creatures within range once active must roll a wisdom save (DC 20) or take 5d12 psychic damage
Enter the description for how bonus actions work for your monster here.
Bill Cypher gets 1 Cypher Strike each round.
Cypher Strike. Bill Cypher's hand grows really big and smashes a target for 5d4 bludgeoning damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
the nightmare dimension
Lair Actions
On initiative count 10 (losing initiative ties), Bill Cypher takes a lair action to cause one of the following effects; Bill Cypher can’t use the same effect two rounds in a row:
- summon demons. choose a demon form the monster manual to appear
Previous Versions
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3/27/2023 3:12:10 AM
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3/28/2023 5:29:24 PM
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24
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