Large Beast, Neutral
Armor Class 18 natural
Hit Points 110 (120d4)
Speed 60 ft., These things are wicked fast
STR
17 (+3)
DEX
12 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Condition Immunities Charmed
Senses Passive Perception 5
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Mental bond. The two tendrils on the back of its head can bond with a na'vi person if the na'vi puts their head tendril in the banshee's.

Actions

Bite. Melee Attack: +8 to hit, reach 7 ft., any target. Hit: # (2d10 + 8) [bludgeoning,/ penetration] damage. 

Scratch. Melee Attack: +2 to hit, reach 5 ft., any target. Hit: # (5d4 + 9) [piercing/bludgeoning] damage.

Bonus Actions

if it can it will try to kill you (unless you have bonded with it)

Reactions

Revenge. if you attack it will get an extra action to attack you.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Banshees are large dragon like creatures that live in giant floating rocks called the misty mountains. they have two tendrils coming off the back of their head and their colors are a parrot like blend.

Lair and Lair Actions

they usualy live in the misty mountains aka giant floating rocks

Dragonman50

Comments

Posts Quoted:
Reply
Clear All Quotes