Gargantuan Swarm of Huge monstrosities, Chaotic Evil
Armor Class 13 Natural armour
Hit Points 10 (150d20 + 10)
Speed
STR
17 (+3)
DEX
8 (-1)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws STR +12
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Blinded
Senses Passive Perception 13
Languages Common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Seeker. who is in a 5km range from the bezard feels observed.

Actions

Byte. a bite what 

Dark laser. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [venom damage] damage. 

Eye explosion. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [range damage] damage.

Bonus Actions

The Bezard creates some Beholders.

Reactions

Action-reaction. If attacked the Bezard become invincible for one second.

Legendary Actions

Dead explosion (Costs 1 Action). When the Bezard dies he explodes.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A type of Beholder what wants to destroy the world.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: Forest

CICCIO2011

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