Medium Aberration, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 30 (4d10 + 8)
Speed 40 ft., Walk 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +6
Skills Acrobatics +6, Stealth +6
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack: The Eldritch Abberation makes two claw attacks.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Psychic Blast (1/day): The Eldritch Abberation releases a psychic blast in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

Pounce: If the Eldritch Abberation moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Eldritch Abberation can make one additional claw attack against it as a bonus action.

Description

A young girl was once playing near a portal to the far realm when she was exposed to its corrupting energies. Her body twisted and contorted, her skin turned sickly green, and her eyes grew large and bulbous. She now skitters about on all fours, with her long, spindly arms ending in razor-sharp talons.

DeadlyDuck16

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