Keen Hearing and Smell. The cerelobo has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The cerelobo has advantage on attack rolls against a creature if at least one of the cerelobo's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Wolfspeech. The cerelobo can understand wolves, and when the cerelobo speaks Lykos to a wolf, the wolf can understand the cerelobo.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Description
Vanquishers are cerelobo sword masters trained specifically to hunt lupemin. Swords are extremely rare on the island of Mazeia (where the lupemin reside) as there is only one being there that is legally allowed to create swords; the blacksmith of Kelyxa. As such, it is a great honor to be gifted with a sword, and the rare few that can train a future swordswolf are highly respected masters of the art, and are usually veteran vanquishers. Because of this rarity in weapon and skill, vanquishers are usually treated with much respect in most places in Mazeia.
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