Armor Class
17
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
25 ft.
STR
18
(+4)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 2
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Requires instruction to make an action, this instruction takes a bonus action from the owner. It can not move and attack in the same round of combat.
Actions
Multiattack. The construct makes two attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 2) bludgeoning damage.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage
Reactions
No reaction available.
Description
An ancient still functional construct built by the elephant folk in an era long past. Standing at nearly 9 feet tall with 4 arms they are formidable foes still found in abandoned elephant folk villages still wandering the streets.
Comments