Medium Humanoid, Lawful Neutral
Armor Class 20 (Plate, Shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +7, CHA +4
Condition Immunities Charmed, Frightened
Senses Passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the crusader can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Reactions

Parry. If the crusader is hit with a weapon attack, it can increase its armor class by 1d6. If the attack still hits, the crusader only takes half damage.

PikachuWarrior12

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