Armor Class
20
(Plate, Shield)
Hit Points
75
(10d8 + 30)
Speed
30 ft.
STR
18
(+4)
DEX
18
(+4)
CON
17
(+3)
INT
14
(+2)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
STR +7, CHA +4
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 13
Languages
Common
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Martial Advantage. Once per turn, the crusader can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Reactions
Parry. If the crusader is hit with a weapon attack, it can increase its armor class by 1d6. If the attack still hits, the crusader only takes half damage.
Comments