Martial Advantage. Once per turn, the crusader commander can deal an extra 17 (5d6) damage to a creature it hit with a weapon attack if that creature is within 5 feet of an ally of the crusader commander that isn't incapacitated.
Rally. The crusader commander shouts and all allied creatures of it that are within 40 feet gain advantage on their next attack roll.
Multiattack. The crusader commander makes three melee attacks.
Bastard Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10) slashing damage.
Parry. If the crusader commander is hit with a weapon attack, it can increase its armor class by 1d8. If the attack still hits, the crusader commander only takes half damage.
Comments