Medium Humanoid, Lawful Neutral
Armor Class 23 (Plate, Tower shield)
Hit Points 162 (16d8 + 80)
Speed 35 ft.
STR
22 (+6)
DEX
21 (+5)
CON
21 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
21 (+5)
Saving Throws STR +10, DEX +9, CHA +9
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Passive Perception 15
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Martial Advantage. Once per turn, the crusader commander can deal an extra 17 (5d6) damage to a creature it hit with a weapon attack if that creature is within 5 feet of an ally of the crusader commander that isn't incapacitated.

Rally. The crusader commander shouts and all allied creatures of it that are within 40 feet gain advantage on their next attack roll.

Actions

Multiattack. The crusader commander makes three melee attacks.

Bastard Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10) slashing damage.

Reactions

Parry. If the crusader commander is hit with a weapon attack, it can increase its armor class by 1d8. If the attack still hits, the crusader commander only takes half damage.

PikachuWarrior12

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