Keen Hearing and Smell. Asim has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Asim has advantage on attack rolls against a creature if at least one of the their allies is within 5 feet of the creature and the ally isn’t incapacitated.
Wolfspeech. Asim can understand wolves, and when they speak Lykos to a wolf, the wolf can understand them.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Greatsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Elemental Attack. Asim chooses one body of earth, air, fire, water, light, or darkness within 5 feet of them. They then make a ranged spell attack using Wisdom, dealing 7 (2d6) damage depending on what element Asim chose: bludgeoning damage for earth and air, fire damage for fire, cold damage for water, radiant damage for light, or necrotic damage for darkness.
Description
Asim Imimen is an elemental being from the kingdom of Konigraume. They appear as an ordinary cerelobo (albeit one with hair covering their right eye), but appearances can be deceiving. Asim has the power to mimic any element near them.
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