Medium Humanoid, Neutral Evil
Armor Class 12
Hit Points 81 (11d10 + 20)
Speed 30 ft.
STR
8 (-1)
DEX
9 (-1)
CON
12 (+1)
INT
18 (+4)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws INT +8, WIS +6
Skills Arcana +6, History +6
Damage Resistances Force
Senses Passive Perception 12
Languages Any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Puppeteer. Carthaw can use a bonus action to control the movement of one creature by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 16 Wisdom saving throw or use its reaction to move up to 30 feet in a direction of Carthaw's choice.

Legendary Resistance (3/Day). If Carthaw fails a saving throw, it can choose to succeed instead.

Honed Concentration. Carthew has advantage on saving throws to maintain concentration.

Spellcasting. Carthaw is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks). Carthaw has the following wizard spells prepared:

Cantrips (at will): booming blade, gust, mage hand, prestidigitation, sword burst

1st level (4 slots): catapult, thunderwave, magic missile, shield, detect magic

2nd level (3 slots): maximilian's earthen grasp, vortex warp

3rd level (3 slots): counterspell, tidal wave

4th level (3 slots): conjure minor elementals, control water

5th level (2 slots): animate objects, conjure elemental, telekinesis

6th level (1 slot): investiture of wind

Actions

 Staff. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing and 5 (4d4) force damage. The target must succeed on a DC 15 strength saving throw or be pushed back 15 feet and knocked prone.

Summon Awakened Shrubs (recharge 6). Carthaw summons 1d4+1 awakened shrubs in a space within 30 feet of him. The awakened shrubs are loyal to Carthew and will follow Carthew's orders.

Hex (2/day). Carthaw casts the Hex spell

Legendary Actions

Carthaw can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Carthaw regains spent legendary actions at the start of its turn.

Staff. Carthaw makes one staff attack

cantrip. (costs 2 actions). Carthaw casts one cantrip

Life Drain (Costs 3 Actions). All creatures within 15 feet of Carthaw must make a DC14 constitution saving throw or take 10 (2d8) necrotic damage. Carthaw regains hit points equal to half the amount of the combined damage dealt.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2023 7:59:34 PM
52
0
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Desroyer

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