Armor Class
13
Natural Armor
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
13
(+1)
DEX
13
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Lightning
Damage Immunities
Poison, Psychic
Condition Immunities
Poisoned
Senses
Darkvision 20ft, Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Lightning Susceptibility. When the automaton takes lightning damage, it must succeed on a DC 14 Constitution saving throw or be stunned until the start of its next turn
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Lair and Lair Actions
Comments