Medium Humanoid (Tiefling), Chaotic Good
Armor Class 17 (Leather)
Hit Points 70 (3d10 + 42)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +4, CON +3, WIS +2
Skills Athletics +9, Intimidation +5, Perception +6
Senses Passive Perception 16
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Indomitable (2/Day). Valim rerolls a failed saving throw.

Superior Mind (1/Day). Has advantage on wisdom saving throws.

Actions

Multiattack. Valim Hawkeye makes three rapier or Shortbow attacks.

Widow's Edge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 5) piercing damage, plus 7 (1d8) piercing damage if the champion has more than half of its total hit points remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). Valim regains 20 hit points.

Reactions

Excellent Opportunistic (1/Turn) Valim returns a melee attack with one of his own.

Description

Valim Hawkeye is a sickly pale red tiefling, orphaned as the proverbial "Devil Child" his parents left him in a basket outside the market. He was found by militia guard of his home district, being raised with tall tales of adventurers and heroes made the young man desire power. Training to be a captain under his adopted father's tutelage, he would soon reach fully maturity and ask what to do with his life. After being ostrichized by all partying groups for being a former guard, his still youthful demeanor soured resenting all who wished to make a name as he onec did.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2023 7:29:07 PM
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Habitat: DesertUrban

GamTheJester

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