Huge Elemental, Neutral
Armor Class 16 Natural
Hit Points 168 (13d10 + 96)
Speed 60 ft., Fly 60 ft., Burrow 70 ft., Swim 80 ft., Climb 30 ft.
STR
24 (+7)
DEX
18 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +11, CON +9
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Charmed, Poisoned
Senses Blindsight 40 ft, Darkvision 80 ft, Tremorsense 50 ft, Passive Perception 19
Languages Primordial Understands any languages of creator
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Armor, armor equals 16 plus the level of the spells

Magic, all attacks are magical

Elemental, does not need to breath, eat or sleep

Fiery core, any fire damage taken is immune and heals for a half done

chaos incarnation, when damage is stated as elemental it can be any  from this list, fire, lightning, acid, bludgeoning, or ice.

Formless, able to fit through a gap of 1 inch, and if is hit by an melee attack within 10 ft of it the creature takes 1d10+3 elemental damage.

Actions

 

Multi attack, Makes amount of slam attacks equal to half the spell level and one chaos wave per action

Slam range 10ft,  +10 to hit and if it does hit it does 2d8 bludgeoning plus 4d6 elemental damage.

Chaos wave, range 30 from self, select any number in the area to be affected, when this happens all the creatures are required to make a cha against spell casters save dc other wise taking 3d8+4 and reducing speed by 20 ft and push or pulled( whichever preferred) 15 feet. If saved half damage and no additional affect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A creature created from the fragmentation of primordial dreams taken shape. An incarnation of all the elemental plans and wherever it goes destruction and life follows.

It is a hulking creature take a form that is relatively humanoid and uses ruble to create a form will the true being is just figments of dust, air, water, and fire.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: Desert

Scorchscorch10

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