Medium Construct, Neutral
Armor Class 15 plate
Hit Points 25 (5d6 + 2)
Speed 45 ft.
STR
10 (+0)
DEX
18 (+4)
CON
20 (+5)
INT
9 (-1)
WIS
8 (-1)
CHA
19 (+4)
Saving Throws DEX +6, CON +7
Damage Vulnerabilities Lightning
Damage Resistances Acid, Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Deafened, Frightened
Senses Blindsight 50 ft, Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

airstrike. the catellite can summon an airstrike from above. this only works when catellite has a master.

Actions

Shock arm. welder arm: +6 to hit, reach 3 ft., 1 target. Hit: (2d8 + 4) lightning damage. 

Solar beam. solar panel blast: +9 to hit, range 4/50 ft., 1 target. Hit: (3d6 + 5) radiant damage.

Airstrike. missiles from above: +12 to hit, range 25/500 ft., 1-2 targets. Hit: (7d4 + 2) fire damage.

Bonus Actions

catellite cannot take bonus actions, as it's programming is not designed for that.

Reactions

fly. Catellite attempts to dodge an enemy attack. roll a d20+3, and if Catellite rolls more than a 17, avoid all damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a mildly intelligent creature designed for air-ground attacks. Catellite can fly anywhere between 5 feet and 3 miles above ground and can interact with objects normally. intensely loyal, this creature can be programmed by its master to raise its intelligence level to that of the programmer. In addition, Catellite can survive on a diet of either cat food or electricity.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Urban

king_orange

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