Armor Class 10 natural armor
Hit Points 6 (1d12)
Speed 100 ft.
STR
1 (-5)
DEX
13 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +3
Skills History +5
Senses Unknown magic , Passive Perception 15
Languages common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a medium book covered in black and white, with small cat like ears and a 1ft long tigers tail. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2023 9:37:40 PM
2
1
--
Coming Soon
agorithoftheearth

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