Keen Hearing and Smell. The lupemin has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Innate Spellcasting. The lupemin can innately cast the following spells, using Charisma as the spellcasting ability (+2 to hit with spell attacks) and requiring no spell components:
At will: fire bolt, control flames
Wolfspeech. The lupemin can understand wolves, and when the lupemin speaks Lykos to a wolf, the wolf can understand the lupemin.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage plus 2 (1d4) fire damage.
Eat Soul. Melee Spell Attack: +2 to hit, reach 5 ft., one creature. Hit: 4 (1d8) necrotic damage. If a creature is reduced to 0 hit points by this damage, it dies as the lupemin devours its soul.
Description
Andano II is the son of the first lupemin Andano and the current Regent of Kelyxa. The first Andano was a Kelyxan Regent who went mad with a desire for power, and devised a ritual that would grant him such power. Andano led two Simerean cerelobo into a secluded cave and murdered them before killing himself as well. He then rose again as Vasileio's first lupemin. From then on, when a cerelobo that has killed at least three of its kind died on the island of Mazeia, the cerelobo would be revived as a lupemin, much like Andano.
Andano II is nothing like his father and namesake, and is in fact quite a kindhearted and empathetic soul. Andano II is a bit of a bookworm, too, and you can usually find his nose buried in a scroll.
Andano II does not have the characteristic red markings of a typical bloodfang, although he is just about everything but typical. He still has the telltale red eyes of a lupemin, but that trait is often overlooked. Andano II has blueish-black fur, similar to that of a darker Kelyxan wolf, so he blends in decently well with the crowd. Andano II's most noticeable distinguishing trait are his rectangle eyeglasses, as he is somewhat nearsighted.
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