Medium Plant, Unaligned
Armor Class 16 Natural Armour
Hit Points 120 (16d8 + 48)
Speed 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Blindsight 60ft, Passive Perception 11
Languages Druidic Only understand its creator.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Entangle: The Corrupted Plant Monster can use its action to magically create grasping vines and weeds that sprout from the ground in a 20-foot square starting from a point within 60 feet of the plant monster. For 1 minute, these plants turn the ground in the area into difficult terrain. A creature in the area when the plants appear must succeed on a DC 15 Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a DC 15 Strength check, freeing itself on a success.

 

Actions

Multiattack: The Corrupted Plant Monster can make two attacks with its vines.
Vine: Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 4) piercing damage, and the target must make a DC 15 Strength saving throw. On a failed save, the target is restrained by the plant monster's vines until the start of the monster's next turn.

Description

The Corrupted Plant Monster is a horrific mass of twisted vines and gnarled branches. Its thorns gleam ominously in the dim light, and its movements are fluid and serpentine. The roots of the creature dig deep into the earth, granting it a stability that belies its deadly speed. The plant monster can entangle its prey with its vines, and those who fail to break free become easy targets for its piercing attacks.

Habitat: Forest

GoldenStreaker

Comments

Posts Quoted:
Reply
Clear All Quotes