Medium Humanoid, Any Evil Alignment
Armor Class 15 Hide Armour
Hit Points 130 (20d8 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +5, Intimidation +3
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Corrupted Human makes two attacks: one with its sword and one with its shield bash.
Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10+4 slashing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

The Corrupted Humans are once-human cultists twisted by dark magic, their skin now sickly gray and their eyes glowing an eerie green. They move with an unnerving fluidity and grace, their swords and shields wielded in a mocking parody of humanity. Their movements are unpredictable and erratic, making them difficult to predict in battle. When they attack, their blades gleam menacingly in the dim light, a reminder of the evil that has corrupted them. These cultists are not immune to damage, but they have a resistance to necrotic damage due to their undead-like nature.

Habitat: Forest

GoldenStreaker

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