Multiattack. The Corrupted Human makes two attacks: one with its sword and one with its shield bash.
Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10+4 slashing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
The Corrupted Humans are once-human cultists twisted by dark magic, their skin now sickly gray and their eyes glowing an eerie green. They move with an unnerving fluidity and grace, their swords and shields wielded in a mocking parody of humanity. Their movements are unpredictable and erratic, making them difficult to predict in battle. When they attack, their blades gleam menacingly in the dim light, a reminder of the evil that has corrupted them. These cultists are not immune to damage, but they have a resistance to necrotic damage due to their undead-like nature.
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