Radiant Protection. Enemies that move within 5 feet of the Ancient Guardian suffer 1d6 radiant damage
Unfair Advantage. The Ancient Guardian has +2 AC against non-magical ranged attacks.
Multiattack. The Ancient Guardian makes two longsword attacks
Patience. The Ancient Guardian may forgo its second longsword attack to increase it's AC by 2 until the start of it's next turn.
Longsword. Melee Weapon Attack. +4 to hit, reach 10 feet. Hit: 9 (1d10+4) slashing damage
Forceful Shove. The Ancient Guardian chooses 3 enemies that it can see within a 20 foot radius. Those creatures must succeed on a DC13 Strength saving throw or by knocked up to 10 feet further from the Ancient Guardian, suffer 1d4+2 Force damage, and be knocked prone.
Parry. When attacked, the Ancient Guardian can use it's reaction to add +2 to it's AC on this attack.
Description
The Ancient Guardian is a large faceless shadow used to protect the secrets of the most powerful creatures in the world.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/25/2023 6:16:40 PM
|
3
|
0
|
--
|
Coming Soon
|
Comments