Sus. The Amogus can blend in with a group of Amonguses. When it does so, a creature trying to find it must succeed on a dc 18 intelligence check, in which case it can tell the Amogus from the Amonguses
Spellcasting. The Amogus is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +12 to hit with spell attacks). The Amogus has following spells prepared:
Cantrips (at will): Can trip
9th level (At will): Baka-ify
Sus Stab. The Amogus makes a melee attack on a creature within 5 feet, dealing 36 piercing damage on a hit. If the creature is surprised, doesn't know it is an Amogus, or if the Amogus is behind it, it deals an extra 45 necrotic damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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