Large Beast, Neutral
Armor Class 14 natural armor
Hit Points 40 (5d10 + 5)
Speed
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
5 (-3)
CHA
8 (-1)
Saving Throws STR +5
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Grappled
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Kick. Melee Weapon Attack: 3+# to hit, reach 5 ft., # target. Hit (2d4 + 2) [blunt] damage. 

Tail whip. RangedWeapon Attack: +0 to hit, range 10ft.,  target. Hit (4d4 + 2) [peircing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This large creature can only be described as a Catoblepas and aurochs crossbreed from hell. The Oni use it as their primary form of transportation. It typically has a rustish red color coat.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

Whatzzzup

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