Saving Adaptability (3/day). If the snapjaw is about to be effected by an ability that would force it to make a saving throw, it can choose to rapidly adapt to the attack, causing it to gain a +4 modifier bonus to its saving throw against the attack.
Monstrous Pack Tactics. The snapjaw has advantage on an attack roll against a creature if at least one of the snapjaw's allies that is a Beast or Monstrosity is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The snapjaw makes two melee attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
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