Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft., Climb 30 ft., Burrow 25 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
7 (-2)
Skills Nature +4, Stealth +1, Survival +3
Senses Darkvision 50 ft., Passive Perception 14
Languages Understands one language of your choice (usually Draconic)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Saving Adaptability (3/day). If the snapjaw is about to be effected by an ability that would force it to make a saving throw, it can choose to rapidly adapt to the attack, causing it to gain a +4 modifier bonus to its saving throw against the attack.

Monstrous Pack Tactics. The snapjaw has advantage on an attack roll against a creature if at least one of the snapjaw's allies that is a Beast or Monstrosity is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The snapjaw makes two melee attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes