Charge. If the krushok moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Spiky Shoulders. A target takes 2 (1d4) piercing damage when it starts its turn grappling the krushok's front.
Multiattack. The krushok makes two melee attacks.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Reinforcement. In response to one of the krushok's allies being attacked within 10 feet of it, the krushok makes the attack hit it instead. If the attack hits and reduces the krushok to 5 or less hit points, the ally that the krushok protected gains 5 temporary hit points and a +4 bonus to attack rolls for the next 5 minutes.
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