Medium Undead, Chaotic Evil
Armor Class 18
Hit Points 201 (14d10 + 124)
Speed 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
26 (+8)
INT
16 (+3)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws STR +11, DEX +10, INT +9
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Poisoned
Senses Darkvision 120ft, Truesight 90 ft, Passive Perception 14
Languages Abyssal, Common, Elvish
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Invocation of Blood. The Blood Princes all share a hematomantic soul. Whichever Prince has the Invocation of Blood is the only Prince that can take damage, while the others appear to take damage, but do not lose hit points from their hit point pool. The Invocation switches Princes every 5 turns. The Prince that has the Invocation of Blood casts his action from the Mythic Actions table, rather than regular actions.

Hematology. The Princes copy the blood types of the players, matching their initiative rolls. Prince Valanar copying the highest roll, Prince Taldaram copying the median roll, and Prince Keleseth the lowest.

Hemomancer. The Blood Prince Keleseth is considered a 20th level spell caster, utilizing Charisma as his spellcasting ability modifier.

Legendary Resistance (3/day). If a Blood Prince fails a saving throw, they can choose to succeed instead.

Actions

Multi Attack (Prince Valanar). Prince Valanar makes one melee attack with his +3 long sword and casts a 6th level thunderwave.

+3 Longsword (Prince Valanar). Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 37 (4d8 + 17) necrotic damage. 

Multi Attack (Prince Taldaram). Prince Taldaram makes one melee attack with his +3 mace and casts delayed blast fireball.

+3 Mace (Prince Taldaram). Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 42 (4d6 + 22) necrotic damage. 

Shadowlance (Prince Keleseth). Prince Keleseth casts a 17th level eldritch blast spell 3 times.

Legendary Actions

The Blood Prince Council can use 3 legendary actions. They regain 1 charge at the start of each of their turns, respectively.

Kinetic Bomb [Costs 2 Actions] (Prince Valanar).  Prince Valanar summons a kinetic bomb in a 5ft x 5ft location at random. The bomb falls towards the ground each turn, hitting the ground after 10 turns. If the bomb is hit by a creature, that creature takes 2d8 bludgeoning damage and the bomb is launched back up for another 10 turns. If the bomb collides with the ground, every creature in a 50ft radius takes 12d6 force damage, and has their movement speed reduced by half.

Glittering Sparks [Costs 2 Actions] (Prince Taldaram). Prince Taldaram casts fire storm.

Shadow Prison [Costs 2 Actions] (Prince Keleseth). Prince Keleseth locks a creature in a shadow prison. The creature takes 2d6 necrotic damage for every 10ft moved, doubling each time. This creature is considered cursed, can be affected by remove curse, and the curse lasts 1 rotation. This curse affects unwilling movement.

Mythic Actions

The Prince who has the Invocation of Blood active, casts their multi attack from this table instead of their regular actions table.

Empowered Multi Attack (Prince Valanar). Prince Valanar makes one melee attack with his +3 long sword and casts an 9th level chain lightning.

+3 Longsword (Prince Valanar). Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit:  62 (8d8 + 22) necrotic damage. 

Empowered Multi Attack (Prince Taldaram). Prince Taldaram makes one melee attack with his +3 mace and casts delayed blast fireball as well as a 17th level create bonfire 3 times.

+3 Mace (Prince Taldaram). Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 64 (8d6 + 32) necrotic damage. 

Empowered Shadowlance (Prince Keleseth). Prince Keleseth casts a 17th level eldritch blast spell 7 times.

mapledrip

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