Small Humanoid (Kobold), Typically Neutral Evil
Armor Class 13
Hit Points 5 (3d6 - 5)
Speed 25 ft.
STR
7 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
5 (-3)
WIS
8 (-1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Deep Speech, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Messy End. The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold’s body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) radiant damage on a failed save, or half as much damage on a successful one.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Voided Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4 ) radiant damage.

Black Breath. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) radiant damage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/30/2023 9:53:24 PM
11
1
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Coming Soon

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Tomestead

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