Armor Class
15
(natural armor)
Hit Points
150
(7d10 + 21)
Speed
50 ft.
STR
20
(+5)
DEX
12
(+1)
CON
20
(+5)
INT
3
(-4)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
CON +8, WIS +4, CHA +6
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Keen Sight and Smell. Claw has advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Multiattack. Claw makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (4d8 + 5) slashing damage. If the attack hits, the target must make a DC15 strength saving throw or be knocked prone.
Description
A similar form to paw but larger, and blood-matted fir. His eyes glow with a deep red, and his mouth is constantly tripping with blood. His claws are razor sharp and hooked like talons.
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