Medium Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +6
Skills Athletics +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form. The clockwork humanoid is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork humanoid has advantage on saving throws against spells and other magical effects.

Magic Weapons. The clockwork humanoid's weapon attacks are magical.

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Action Ranged Attack. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Monster Tags: construct

ErinTheTittySmitty

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