Armor Class
18
Natural Armor
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
9
(-1)
CHA
9
(-1)
Saving Throws
STR +6
Skills
Athletics +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The clockwork humanoid is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork humanoid has advantage on saving throws against spells and other magical effects.
Magic Weapons. The clockwork humanoid's weapon attacks are magical.
Actions
Action Name. Enter the description for your action.
Action Melee Attack. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Action Ranged Attack. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Comments