Armor Class 20 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, CON +14, WIS +7, CHA +8
Skills Perception +13, Stealth +6
Damage Immunities Cold, Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Draconic Understands Common but can't speak it
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Alternatively, it makes three Fireball attacks.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 7 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Fireball (16/Short or Long Rest). Ranged Spell Attack: +7 to hit, range 45/120 ft., one target. Hit: 19 (5d6 + 2) fire damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 4–6). The dragon exhales a blast of flame in a 110-foot line that is 15 feet wide. Each creature in that area must make a DC 23 Dexterity saving throw, taking 72 (16d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (1d12 + 8) bludgeoning damage + 2 (1d4) fire damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Mountain

Dragonekillax2

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