Armor Class
10
natural armor
Hit Points
10
(3d4 + 3)
Speed
25 ft., Fly 25 ft.
STR
6
(-2)
DEX
13
(+1)
CON
12
(+1)
INT
14
(+2)
WIS
10
(+0)
CHA
9
(-1)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 5
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The beetle bomb has advantage on saving throws against spells and other magical effects.
Actions
Self-Destruct Sequence. The beetle bomb self-destructs. All creatures within a 5-foot radius sphere centered on the beetle bomb must succeed on a DC 13 Dexterity saving throw. On a failure, a creature takes damage equal to the remaining hit points of the beetle bomb. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Comments