Medium Humanoid (Dragonborn), Chaotic Evil
Armor Class 5 Full Body Armor Plating
Hit Points 25 (3d10 + 5)
Speed
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Senses Passive Perception 11
Languages Common, Deep Speech, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Devine Intervention. The ability to enchant one weapon for an additional 3 damage.

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Looks like just a hunk of empty metal armor at first glance until it moves, has a 5% chance of a legendary weapon that has a special enhancement (such as a sword that can burn people or a hammer that can freeze people) bast on what the DM wants (of course). this will work by rolling a d100 and if it's in the sweet spot it will have said enhancement, if it's of a higher status the 5% chance will be higher.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ThePizzaDude98

Comments

Posts Quoted:
Reply
Clear All Quotes