Medium Humanoid (Cleric, Dragonborn, Human), Chaotic Evil
Armor Class 3 metal plating concealed under cloth robes
Hit Points 17 (3d8)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
18 (+4)
CHA
13 (+1)
Senses Passive Perception 17
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Enchant Person. The ability to boost all stats by 1 and add 3 to attack role to one ally.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Hidden Dagger. Can role a d20 to stab a melee attacker with a hidden dagger, if it lands on a 13 or higher the dagger will do a 1d8.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A visibly robbed figure with hidden armor underneath. has a 15% chance of dropping an Legendary Item (something simple like a sword that can light itself on fire to do more damage or a hammer that can freeze people or deal frost damage) based on what the DM decides (this would work by rolling a d100 and if it lands between or on 1 and 15 it will be Legendary).

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ThePizzaDude98

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