Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The raptor makes two Bite attacks and one attack with its Claws or Tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage and the target must succeed on a DC 21 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Fatal Strike (1/Day). In response to being reduced to 0 hit points by a single attack, the raptor makes a Bite attack that deals decuple (multiplied by 10 times) damage and scores a critical hit on a 18, 19, or 20.
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