Medium Beast (Human), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 60 (7d8 + 28)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +6, CON +7
Skills Athletics +6, Perception +8, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the Wendol's darkvision.

Sunlight Sensitivity. While in DIRECT sunlight, the Wendol has disadvantage on attack rolls, as well as perception checks that rely on sight. 

Actions

Multiattack. The Wendol makes two melee attacks: one with its mace and one with its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Reactions

Savage Harvest. In response to a creature falling unconscious within 5 feet of the wendol, the wendol makes a claw attack against a random prone creature within 5 feet of it. If this attack kills the creature, the wendol removes a head (if present) as part of the attack.

Monster Tags: Devil

Hadrian8

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