Medium Construct, Typically Lawful Evil
Armor Class 19 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft., Climb 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws DEX +4
Skills Perception +2, Stealth +6
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages understands one language of its creator but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Spider Climb. The clockwork can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The clockwork uses Zombie Launcher (if available) then makes two Foreleg attacks.

Foreleg. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Zombie Launcher (1/Day). The clockwork flings a zombie plague spreader to a point within 15 feet of itself. The zombie acts as an ally of the pram but isn't under its control.

Bonus Actions

Flee. The clockwork takes the Dash action.

Monster Tags: undeadconstruct

Golden_Pug

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