Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Spider Climb. The clockwork can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
Multiattack. The clockwork uses Zombie Launcher (if available) then makes two Foreleg attacks.
Foreleg. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Zombie Launcher (1/Day). The clockwork flings a zombie plague spreader to a point within 15 feet of itself. The zombie acts as an ally of the pram but isn't under its control.
Flee. The clockwork takes the Dash action.
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